Zone of the Enders
Really good presentation, but flat storytelling. I get that mecha has to have a semi-reluctant teenage boy as the protag, but even as someone unfamiliar with the genre, its movements and character motivations felt really trite. Some of Kojima's more operatic sentiments pop in here or there (like the death of the game's villain for example), but his influence feels more decorative than anything else: the graphic design, the pacing (rather than the quality of) the dialogue. The combat could have been better thought out as well. Movement is pretty responsive, but the action mostly comes down to mashing square and changing up ranged and close-combat approaches. Blocking and throws never struck me as necessary, and a lot of the side weapons feel cumbersome.
I like that it's all one nicely realized location though. I like games that do that.