- The Legend of Zelda
- Ocarina of Time
- Zelda II: The Adventure of Link
The only three I like, though I haven't played any made after The Wind Waker.
Love movies, love games.
There isn't much more to me.
Metal Arms: Gitch in the System
One of the most 6th gen games I've ever played. Very derivative. It's taking primarily from Halo, with medium to large sized areas and vehicles that shoot laser beams and fragile infantry that throw their arms in the air and run away screaming if you hit them a few times. It's also probably taking a bit from Ratchet and Clank, with its third person camera, cart-wheeling double jump, and irreverent, cartoony presentation, but there's only a year separating these games, so perhaps not.
In execution, it's pretty shaky. character movement can be cumbersome and shooting feels weightless. While enemies can have their limbs/weapons damaged and blown off, there's little strategic value in doing it, and even if you wanted to, none of the guns feel accurate enough to do so. Enemies are bullet sponges, and it's just a better idea to shoot center-mass with whatever powerful weapon you have ammo for.
There's some variety (driving sequences, espionage, etc.), but it only seems to be there to elongate the experience, and the game doesn't feel very confident straying from arena and vehicle combat. If it played better and was more concise, it could be a cult classic worth embracing.
@dipset I really liked the new Tsai Ming-Liang film 'Days', but I think you have to go into it understanding how ascetic and personal his films are. I also dug Spike Lee's latest Da 5 Bloods.
From what I've seen on your list, Martin Eden is my favourite, though I saw it in 2019. Really bizarre and beautiful stuff.
More of a type of movie: the 'so bad it's good' movie. The kind of movie that people put on to laugh at because it's inept or campy, but watch from a position of condescension and faux-disbelief that someone could have made something so bad. Most of the time, they're just bad movies. They're boring and derivative. When they do have something interesting about them, or when they are actually quite good, they never get meaningfully interacted with. Just the same, ironic 'lol isn't this stupid' reaction from whoever is watching.
Dropped 3 games and replaced them. Ended up with 9/12 complete.
I don't know if I'm going to carry on with this next year, because basically everything I play is from my backlog. I play new games very rarely, so it's more about what 12 games I pick to finish rather than just finishing 12 games from my backlog in general---because I do that every year. It's nice to have ones with my eye on them, but generally speaking games like Nier and Xenogears weren't going to fit into this year, as big, conceptual JRPGs are something that I need to be in the right space to fully appreciate.