@ffff0 said in The EZA Forum Hall of Greats (September 2021):
Question to @Sentinel-Beach about Prince of Persia: The Sands of Time.
In gameplay video that you’ve presented, camera was seamless during traversal, but there were a lot of perspective shifts during combat. Having two different camera behaviors seem odd on its own, but it’s especially strange when the more “chaotic” version is allocated to fighting enemies. This was a very simple environment, yet I was disoriented and confused to the point that I initially thought that some portion of gameplay was cut for the interest of time.
How camera feels when you play the game? Is it more, or less a hurdle than when you watch someone else playing it?
You are correct that there are basically two camera systems in the game. You control the camera most of the time with the right stick like in most games, but there are also fixed angles that are usually tied to some traversal parts. In that regard this clip from the Prison was not the best it could have been. Plus, I think that because that's such a tight interior the camera struggles a bit during that fight and ends up "jumping" from time to time, trying to find the best angle. And also because the player is turning it at the same time.
My video quota is full, otherwise I would've linked another clip from more open areas. But to answer your question, the camera doesn't feel like a hurdle when playing the game. Most of the time. :) Yes, sometimes in areas like the Prison, or when a fixed angle suddenly pops up guiding you through a traversal section. That can be a little disorientating for a second.