I think this may be my game of the show. Sucker Punch are playing to the strengths of samurai & ninja stories and in particular Japanese cinema in their visual approach.
Junior Game Designer in London, writer and huge comic book nerd - http://thenerdistheword.co.uk/ Views/Ops. are my own.
Posts made by thenerdtheword
RE: Microsoft E3 Discussion. News, Predictions, Reactions, etc.
I honestly just want a reason to play games on my Xbox One again. The first party lineup for the past few years hasn’t interested me at all. A new Fable, Halo re-inventing itself or some new exciting IPs would be good to see but I’m not getting my hopes up.
RE: Electronic Arts E3 Discussion. News, Predictions, Reactions, etc.
Please, please, please let this year’s Star Wars game be good!
RE: Bethesda E3 Discussion. News, Predictions, Reactions, etc.
Bethesda always bring a good spread of games to E3 this year I’m expecting more Skyrim (because there is always Skyrim), hopefully enjoying whatever Fallout 76 actually is and seeing some new IP from them possibly Starfield.
RE: Nintendo E3 Discussion. News, Predictions, Reactions, etc.
I’m hoping for Fire Emblem to finally be shown off and given a release date. I need my strategy dating sim fix damnit! Apart from that I’m always interested in the smaller, weirder things Nintendo come out with to pad out their release schedule.
Also hoping they go more in-depth on Pokémon Let’s Go Pikachu & Let’s Go Eevee although I guess that will probably happen during a Treehouse livestream.
RE: Making Design Documents!
I've only just seen this thread, great stuff!
Here's some unsolicited advice from a fellow game designer!
If you're working on a personal project like this try not to get too bogged down with writing a design doc. It may feel great to try and get everything down on paper first but things will quickly grow and change once you start putting the game together. Especially if it is your first project.
In short: any documentation should be used as a starting point and not the final word.
Using google docs is a great way to do it especially when you're breaking things down into separate documents like you are doing. But if you want to try something a bit more involved that will also help you prototype a lot of the mechanical and story stuff you'll be doing in RPG Maker I would highly recommend articy:draft (https://www.nevigo.com/en/articydraft/overview/). There is a bit of a learning curve to it but it is an amazing tool for narrative and stat driven game design. You can work out all you branching and variable tracking for it well in advance and just being able to step through your story and scenes will help you refine it quickly.
As for implementation do not worry about having the right or perfect assets in place right away. An early build that you can play from start to finish using the stock RPG Maker assets is far more valuable than a 10min slice of the game that you've put a year of your life into. But also take a look around the RPG Maker community online. There are loads of really powerful plug-ins available for it and all people want for you using them is a credit.
I hope the above is useful to you :)