Sorry I brain farted that sentence. I meant he needed to follow me for me to send him a private message.
Edit: Thanks for the mail address.
Posts made by Tiggerdyret
How to contact Bosman privately?
I want to contact Kyle about a song for Box Peek. When I message him on twitter it tells me that he needs to follow me and I'm a bit reluctant to make a public tweet about this matter. How do I get in contact with him privately?
RE: Tips for a first-time DM?
@KTee90 Yeah, you'll probably make a few mistakes, but I'm sure it'll be fun none the less. Mistakes can be lead to great fun! I think the most important thing is to find out what drives you. If you are having fun and committing to the game people will follow and do their best to make the game run smoothly.
Easy Allies' address?
Can't for the life of me find out where to address my gift to EZA. I've looked on youtube, twitter and this website and still can find it. Where can I find it? They really should make it more obvious.
Also I want to send them an item, but since I'm from Europe it's easier to just order it directly from the store, but I want to add a message that's longer than Amazon's gift message allows. Do you guys have any suggestions on how to attacht a message so it can be read, when they open the gift?
RE: Tips for a first-time DM?
Descentfromgrace said most of it, but I'll give me two cent too.
I always have a meeting with my players before they've made their character and before I have commited to a setting. If you have some ideas talk to your players about. If every single player makes a scoundrel character it can be hard to run a Tokienesque hero tale and it's annoying to have worked hard on a long setting only to have the players derail it 30 min in, if you've spent hours fleshing out a main quest. I think it's okay to talk to the players about what you have in mind, but listen to what they want too and try to find something that fits everyone.
When you are preparing you tend to have a clear picture of how the players will go from A to B, but it is very common that the players will overlook something you thought would be obvious or get sidetracked and look in a completely different direction. When you flesh out a quest try to make it possible for it to be solved by adapting to what the players do. If you've made a villain's secret hideout is in a cave in the forest, but the players decides that it too dark and scary and go back to town to visit the brothel, try to adapt. Maybe a player stumbles onto a secret door in the brothel's wine cellar. Sometimes it pays of to be vague, when you are preparing, but how much needs to be planned is a matter of temperament and only you can decide how much to have prepared to fall back on.
About groupe size. I personally think a groupe of 4-5 people is the ideal with anything smaller it tends to be a bit tougher to keep the energy going and anything larger can lead to a lot of downtime, boredom and the battles tend to be very long. This depends on who you are playing with too, though.