Posts made by tokeeffe9
RE: That's News!
@a7x458 The tweet being referenced in that article indicates nothing really. He justs responds "See you in the New Year" to a tweet that wanted more from Sony at The Game Awards.
I just find that article doesn't have any real information on anything so the title 'hints at big plans' is coming from nowhere.
RE: Monster Hunter: World (PS4/XB1/PC)
Some things were announced today - Geralt is coming to MHW
And there is an expansion coming in Autumn next year called Iceborne
They'll all be coming to PC too but I don't think they committed to any dates for that.
Also there is a trial version of MHW between the 11th-17th if anyone wants to try out the game
RE: Easy Allies Top 10s
Thanks everyone for the feedback however we're going a bit off topic. If anyone wants to speak about the last few comments, please DM me.
Regarding the list, I need to start playing Ultimate to get a good idea on these characters. I kinda like Wolf being in the game.
RE: VR Allies
@themarcv The Aim controller does have a joystick at the top back of it which is the right analog stick. In Farpoint, you have to configure it in settings as it's initially turned off and has a lot of options.
In Firewall, I believe you can only turn in increments but I can't remember if I checked that.
Resident Evil 7 is another which has a lot of options for turning. With that and Farpoint, I went for smooth turning and slow and found that to be the best option for me.
RE: Red Dead Online
I played all the tutorial stuff and I'm not sure how much I'll actually play to be honest.
I played one round of some sort of team deathmatch and I honestly thought it was awful. Ignoring the bugs/glitches, it just wasn't fun at all.
So I imagine the draw is mostly in PVE instead of PVP type stuff.
RE: VR Allies
I read a thread on resetera called "PSVR is the best-selling VR headset of 2018 - SuperData" but honestly that wasn't really what I took away from the graph. Rift and Vive are seriously struggling, way more than I thought. I was hoping they'd both be selling 500-600k but they're at a combined 300k for the year.
The promising thing is of course that PSVR is selling well and the Oculus Go numbers are good. That's pretty important as it's clear that the Go has some very cool tech in terms of tracking that all the VR headsets will need to look at for the next iteration.
And of course... very curious to see if(when?) valve hit the market.
RE: VR Allies
@themarcv Nice, sounds like you've jumped straight in and have plenty of good games to check out.
I've played most of the Beat Saber campaign now and I'm still puzzled by it. It's getting very tough now but it introduces these awful modifiers like you can't get over a combo of 25 or you need a min combo of 26 and max combo of 30. Just doing that goes completely against the game I feel. Really disliked those.
I'm now at the stage of doing expert levels in the campaign and ya.. I'm scared. Gonna be tough :D
Also played through Farpoint over the weekend. Probably around the 5-8 hour mark I'm guessing. I had to activate the back (right) analog stick to turn. It starts you off without being able to use it. I set it to smooth, no blur and 1 turning speed. If possible, one tip is that I'd have the camera above the tv. there are a few times when you have to aim up and I've the camera lower and I think that just wrecks it. The aim would go all over the place.
On the game itself, I really enjoyed it. It has some nice expected narrative beats and is pretty forgettable story wise but it does a nice job in introducing new weapons and enemies to fight. I was surprised there isn't any real exploration which for me is a huge part of VR and the scanning could have added some cool exploration elements but it's just scan this thing and get the log.
I was very surprised to see the game has online leaderboards, co op and I think deathmatch. Crazy considering how small the team is. I played one round of co op with a friend and it was pretty tough. I'm not that bothered to go back but pretty cool that it's there.